To speed up production I've build a small render farm meaning i can render things much faster than i could on my primary workstation and still use that to work while rendering.
Unlike normal 3D animations, real-time 3D means no rendering, every frame you see is rendered as you see it directly from the 3D data. This means your animation doesn't have to stick to a linear path, in-fact you can even explore the 3D environment by walking around it. You can still use pre-defined paths for cameras to do create fly-throughs but again, no rendering!
I've been producing high end 3D visualisations for over 10 years. Everything from fake product shots to life-like characters, building interiors to city scenes.
Maybe you manufacture a product, you have the artwork ready but the product doesn’t exist yet and you need a product shot for marketing purposes. Or perhaps you wish to put the product in an impossible situation or environment - something that can’t be photographed.
Although not exclusively 3D, motion graphics often utilise 3D and and can be used in presentations, videos or animations. Typically motion graphics are:
Information graphics is the art of displaying data driven information with the emphasis on clear communication as well as aesthetic appeal. Information graphics include:
To animate a character a skeletal structure has to be applied to a wireframe model of a character. This structure can use goals to help automate the most daunting of animation tasks. For example moving a foot may require the hip, thigh and lower leg to me manipulated. Using a this skeleton, many of these individual elements can be controlled by one object thus reducing the time to set up and animate.
POS 3D Prototyping
Geographical 3D Illustration